AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games on Android in Greece for Q3 2021
Explore the performance metrics of the top 5 sandbox-like games on Android in Greece during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 sandbox-like games on the Android platform in Greece showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Roblox demonstrated a robust presence with its weekly revenue fluctuating throughout the quarter. It peaked at approximately $36.7K in the last week of August and experienced a slight dip towards the end of September, closing at around $15.8K. Weekly downloads saw a modest increase mid-quarter, reaching 7.3K in the week of August 9. However, downloads declined to 5.6K by the end of September. Active users showed sustained engagement, with a slight increase from 227.2K in late June to 254.1K by the end of September.
Eerskraft experienced significant growth in weekly downloads, peaking at 12.4K in the last week of August before dropping to 4.5K by the end of September. Active users followed a similar trend, increasing from 2.1K in late June to a high of 21.8K in late August, before settling at 17.0K by the end of the quarter.
Craft World - Master Block 3D saw a mixed trend in weekly downloads, starting at 5.0K in late June, peaking at 7.6K in early August, and ending the quarter at 3.0K. Active users mirrored this trend, beginning at 7.4K, reaching a high of 12.3K in early August, and then decreasing to 8.9K by the end of September.
Craftsman: Building Craft maintained a consistent download rate, starting at 3.0K in late June and slightly declining to 2.8K by the end of September. Active users showcased a steady increase from 34.1K in late June to a peak of 42.3K in mid-August before stabilizing around 37.9K by the end of the quarter.
Minicraft 2020 experienced a gradual decline in weekly downloads, beginning at 2.8K in late June and falling to 1.0K by the end of September. Active users showed a similar trend, starting at 23.7K in late June and decreasing to 18.8K by the end of the quarter.
These metrics highlight the dynamic nature of user engagement and revenue generation within the sandbox gaming category on Android in Greece. For more detailed insights and data, visit Sensor Tower.